Screen prototyping can be used as another useful way of getting information from the users. When it is integrated into a UML model:
![]() | The flow of the screen is made consistent with the flow of the use case and the interaction model. |
|
|
![]() | The data entered and displayed on the screen is made consistent with the object model. |
![]() | The functionality of the screen is made consistent with the interaction and object models. |